#pragma once
#include "PlayerInput.h"
#include "Keyboard.h"

class KeyboardPlayerInput :
	public PlayerInput
{
public:
	KeyboardPlayerInput(Keyboard *keyb, Key down, Key up);
	~KeyboardPlayerInput(void);

	virtual bool goingUp();
	virtual bool goingDown();

private:
	Keyboard *keyboard;
	Key upKey;
	Key downKey;
};
